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We're talking about unlimited draw distances with zero pop-in, redesigned tracks with even more polygon and texture detail, and awesome new special effects. Graphically, Daytona smears every other Dreamcast racer ¿ and that includes Yu and crew's F355. As always, a steering wheel will make you feel like you're right there in the Park City arcade, minus the smelly fat guy playing "Bust-a-Move" behind you. To fix this, just boogie on into the options menu, and change the amount of "play" in the analog control ¿ just allocate yourself a larger dead-zone, and you'll be back in business (shame on Amusement Vision for making the default controls so sensitive). ĭriving takes practice, as the game is almost uncontrollably twitchy in the default setup. (The time of day also changes when you select track variations.) You can test your mettle behind a variety of speed machines ¿ four stock cars are initially selectable, with plenty more locked within the dark confines of the GD-ROM.
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Note that on the backwards courses, everything has been rearranged ¿ signs, billboards, and other trackside details are repositioned and face you. And all of them can be raced normally, backwards, mirrored, or mirrored-backwards. Course-wise, the game is stocked with all of the courses from every incarnation of the original Daytona, featuring the three tracks from the original, two from CCE, and three gorgeous original tracks made specifically for the game.
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